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Ocultas (2022)
AI Programmer
Pathfinding
Date
2021~2022
Project info
Team Size : 18
Time Frame : 5 Months
Engine : Unity
AI Controller
I developed the artificial intelligence (AI) of the crowd of skeletons to add challenge and life to the level. This AI allows the skeletons to move randomly around the environment, creating a natural and disorganized sense of movement that matches their role as a crowd. Their movements are guided by a self-contained navigation system, which allows them to explore different areas of the map. However, under certain specific conditions, such as the detection of a particular event or signal, the skeletons interrupt their wanderings to head for a specific point. This feature brings a strategic and immersive dimension to the gameplay, as the skeletons actively react to actions or changes in the environment, giving the impression of what looks like a player and interactive.
Ocultas is a party game where you have to assassinate your opponents hide in a crowd of skeletons moving randomly through the level.







