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I studied 6 years in the field of video games at IIM  Digital School and i realized a lot of video game project notably under various engine like the Unreal Engine or Unity. I also work on my own game engine in C++ based on the Raycast rendering system used in Doom or Wolfenstein. I mainly use this site to share my Curriculum Vitae, and my various professional work.

About Me

High-performing developer ready to learn to develop my programming skills and team spirit.
I am able to manage myself and work independently or collaboratively
with others on group projects.

Education

2018-2024

Master Game Programming

IIM - Digital School

I have acquired a wide range of technical expertise covering many aspects of game and engine development.
 

With Unity, I developed my skills in optimization, Game Feel and Juiciness, I worked on the implementation of 3C (Character, Camera, Controls), I learned to design my shaders, Adding powerful and aesthetic visual effects to projects, put in place on tools for project needs. In C# I learned to use the design pattern to structure code effectively. I also worked on data management and finally on the UI.
 

With Unreal Engine, I developed my skills in Blueprints, data management, and UI creation, allowing me to create robust interfaces while maintaining optimal data organization.

 

In addition, I have covered advanced areas such as engine programming, network programming and multithreading, while exploring object oriented programming (OOP) for modular and scalable solutions.

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