
I studied 6 years in the field of video games at IIM Digital School and i realized a lot of video game project notably under various engine like the Unreal Engine or Unity. I also work on my own game engine in C++ based on the Raycast rendering system used in Doom or Wolfenstein. I mainly use this site to share my Curriculum Vitae, and my various professional work.
About Me
High-performing developer ready to learn to develop my programming skills and team spirit.
I am able to manage myself and work independently or collaboratively
with others on group projects.
Education
2018-2024
Master Game Programming
IIM - Digital School
I have acquired a wide range of technical expertise covering many aspects of game and engine development.
With Unity, I developed my skills in optimization, Game Feel and Juiciness, I worked on the implementation of 3C (Character, Camera, Controls), I learned to design my shaders, Adding powerful and aesthetic visual effects to projects, put in place on tools for project needs. In C# I learned to use the design pattern to structure code effectively. I also worked on data management and finally on the UI.
With Unreal Engine, I developed my skills in Blueprints, data management, and UI creation, allowing me to create robust interfaces while maintaining optimal data organization.
In addition, I have covered advanced areas such as engine programming, network programming and multithreading, while exploring object oriented programming (OOP) for modular and scalable solutions.



